September 2015 to March 2017
- In charge of all graphics development (in-house game engine) on PC, Xbox One, PS4
- In charge of porting to consoles (Xbox One and PS4), up to vendor requirements validation
- Gameplay programming using the in-house programming language: NPC behavior, level scripting
Bleank - graphics developer
October 2014 to September 2015
- Contributed to porting Black Ink to macOS
V-Cult - all-around developer on Beloola
January to July 2014
- Wrote the persistent world server
- In charge of all graphics programming according to pre-existing specifications
Internship - September to December 2013
- Implemented an archviz building explorer using Unity3D